2013年2月22日星期五

PS version of "Diablo 3 interface element analysis


Blizzard today officially announced Diablo 3 messages Log in PS host, and the release of three shots. This is definitely a good news for the host players, and we will see in the next month's PAX game show demo. First-come, according to screenshots do some simple analysis

Screenshot 1: The game screen


 

The role of the basic information section of this screenshot below (the game scenes and maps with the PC version is not much difference), the role of skills is still six different keys corresponding cast different skills. Yellow for the experience bar, but 10% of the entire tick marks. Blue magic slot, different occupations when there should be a different display styles. There are two small suspense: the pinnacle level has confirmed that will be added to the PS version, and then how to display in the lower left corner of the interface? Change overall spherical appearance does not seem realistic; another doubt in the slot of this magic show, hunting magic dual energy system will show how? Parted in the middle, then seemingly too stiff, up and down, side by side may also involve the whole UI changes. See March demo show, whether to reflect these two elements.

Screenshot 2: Role interface

 

This picture shows the role of information and the backpack interface The first is the top of the options include: bar items / skills / team / task / history. Left of the role information for each equipment parts becomes a small icon red shaded bars from the picture point of view, should be the order of the hour line adjustment every part of the equipment (including precious stone). The screenshot 31 role in line with the normal progress of the game, it seems that there is no difference between the PC version in the value set. The rightmost role backpack there are 60 vacancies, I do not know a coincidence or set the upper limit, syrup and precious stones of the highest are 20 / group. Here to bring us questions: does not seem to find the role detailed data entrance, for example, dodge / s back / MF such information may be deliberately hidden or shown in the figure above gem some interface.

Screenshot 3: Teleport

 

Few of the highlights on this picture, the only question seems to duel NPC has not yet been added this PS version of the screenshot, or change the location?

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