2013年2月17日星期日

Dual Shock 4 that "Escaped" is Genuine - www.gw2goldsale.com

The image of the command PlayStation 4 who escaped by Destructoid is more significant than the news suggested. Our sources confirm that they are even looking for a complete development kit Orbis - our first look at what we believe to be advanced development equipment. The prototype DualShock 4 is in itself a significant jump over the former with a touch panel interface of two points and additionally columns believed to be embedded and PlayStation Move functionality integrated.

The kit itself is a big old beast, but that's nothing new. Development versions of Sony consoles are historically quite huge compared to the production system, as you can see in these images of PS3 development kits. Even the kit Orbis looks shapely in comparison.

The carnage custom does not give us many clues about how the console end, but we imagine that the two USB 3.0 to reach production machine and we are well assured that is an input for Blu-ray 50GB based on information from our sources. The two "bumpers" in black on each end of the carnage are interesting - initially thought it could be the very elements suggested two-chamber system, but in reality is probably something more normal - we recognize that form part of the antenna assembly WiFI and Bluetooth. Beside the "bumper" right we have a range of recessed LED indicator status - that is standard equipment for development machines from Sony: variations are seen in the PS3 development kits, and even in the Vita.

But yes, the command is clearly the star of this particular flight, as opposed to the metal box style PC. Sources hail that is a prototype and initial awkward, but we think it is more recent than say, taking this aspect doubtful due to the angle of the picture that was taken.Although this is not the end of production equipment, is a strong approximation of the command with which the Orbis will be launched. From our perspective is potentially a very exciting piece of equipment, taking into account the features of the design work of the creator of the PlayStation Move, Dr Richard Marks, and his team of research and development at SCEA.

There are two main headings herein. First, there is an integrated touch panel in front of the command (no touch interface corresponding ago). It is a multi-touch interface similar to the two-point rear panel Vita, and should allow granular control of more delicate and less sensitive than analog - think of the minute movements necessary to align head shots, for example.





Refine the interface in this way is perfectly consistent with what Richard Marks told us at E3 2010:

"In one of his books, Isaac Asimov talks about the difference between humans and animals and believes that our hands are what make us different than our brains," he says. "Most people say it is the brain that is much better, but he believes are his hands. He says the greatest interface with a computer is not a probe that enters your head is where you place your hands on the device. you .. so faithfully with your fingers and wrists. insertion is a highly dynamic ... "

A closer connection to the work of Marks and his team can be seen in the large, rectangular blue light on the top panel, strongly suggesting that not only will the PlayStation Move back on Orbis, will even be integrated on the same Dualshock. It's great news, with important ramifications in other areas of the system. The original design had an ingenious Move: PlayStation Eye fixed on the glowing ball and then analyzed via calibration depth due to the size of the ball in your field of view 2D. The closer the ball, the greater the image in the camera and independent as holding the command, the PS3 would get the same fix it because the way the ball would not change, only the size. Clearly things have changed with the new Dualshock.

It is said that Orbis will be launched with a scheme of two chambers - currently this is only theory and our opinion is that the Dualshock 4 with calibrating the cameras similarly to PS3 Move, but in the absence of a constant ball to shine to settle, the two cameras record light rectangular, with the difference between the two perspectives used to judge the depth.Details of the scheme two chambers are scarce at the moment, but this seems an ingenious way to offer Kinect style functionality without infringing Microsoft patents. Other elements of the orientation of command could be secured in exactly the same way they are in Vita - the technology of motion sensor and gyroscope in the notebook are more than up to.

We can also identify other interesting elements in the prototype Dualshock 4 - Yes, it's a Wii-style integrated column directly above the PlayStation logo, while the small lump directly underneath it is a headphone jack (or perhaps headset). We can safely assume that the Bluetooth / USB the existing DS3 remains as the primary interface with the system itself.

So this latest leak, a long line of leaks, is definitely our first look at the real thing. Given that we are only five days of official disclosure of Orbis, just imagine that Sony is not very happy with it and even will clearly try to find the source of the photo. About whence it comes, is still a mystery, though the studio in question is clearly in possession of a good amount of Nintendo hardware development. Sitting directly above the Orbis is what appears to be a Wii development kit (despite never having seen an equal), while on the right, almost out of the picture is the back of a test kit Wii U - can see the connection wires the gamepad development under the Orbis almost out of the picture at right. More than that, clues as to the provenance of this trail is scant at least ...

Shared from: http://www.eurogamer.pt/articles/2013-02-16-dual-shock-4-que-escapou-e-genuino

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