Refine the interface in this way is perfectly consistent with what Richard Marks told us at E3 2010:
"In one of his books, Isaac Asimov talks about the difference between humans and animals and believes that our hands are what make us different than our brains," he says.
"Most people say it is the brain that is much better, but he believes are his hands. He says the greatest interface with a computer is not a probe that enters your head is where you place your hands on the device. you .. so faithfully with your fingers and wrists. insertion is a highly dynamic ... "
A closer connection to the work of Marks and his team can be seen in the large, rectangular blue light on the top panel, strongly suggesting that not only will the PlayStation Move back on Orbis, will even be integrated on the same Dualshock. It's great news, with important ramifications in other areas of the system. The original design had an ingenious Move: PlayStation Eye fixed on the glowing ball and then analyzed via calibration depth due to the size of the ball in your field of view 2D. The closer the ball, the greater the image in the camera and independent as holding the command, the PS3 would get the same fix it because the way the ball would not change, only the size. Clearly things have changed with the new Dualshock.
It is said that Orbis will be launched with a scheme of two chambers - currently this is only theory and our opinion is that the Dualshock 4 with calibrating the cameras similarly to PS3 Move, but in the absence of a constant ball to shine to settle, the two cameras record light rectangular, with the difference between the two perspectives used to judge the depth.Details of the scheme two chambers are scarce at the moment, but this seems an ingenious way to offer Kinect style functionality without infringing Microsoft patents. Other elements of the orientation of command could be secured in exactly the same way they are in Vita - the technology of motion sensor and gyroscope in the notebook are more than up to.
We can also identify other interesting elements in the prototype Dualshock 4 - Yes, it's a Wii-style integrated column directly above the PlayStation logo, while the small lump directly underneath it is a headphone jack (or perhaps headset). We can safely assume that the Bluetooth / USB the existing DS3 remains as the primary interface with the system itself.
So this latest leak, a long line of leaks, is definitely our first look at the real thing. Given that we are only five days of official disclosure of Orbis, just imagine that Sony is not very happy with it and even will clearly try to find the source of the photo. About whence it comes, is still a mystery, though the studio in question is clearly in possession of a good amount of Nintendo hardware development. Sitting directly above the Orbis is what appears to be a Wii development kit (despite never having seen an equal), while on the right, almost out of the picture is the back of a test kit Wii U - can see the connection wires the gamepad development under the Orbis almost out of the picture at right. More than that, clues as to the provenance of this trail is scant at least ...
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